Awakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class The second item is reforged as a rare item with both influence types and new modifiersRight click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to.
Acquisition Drop restricted Drop level: 1Vendor Offer 1x Scroll FragmentMetadata Item class: Currency Item Metadata ID: Metadata/Items/AtlasExiles/ApplyInfluence
Awakener's Orb is a currency item. Using it on an item destroys the item, and allows the player to apply the item's influence to another item of the same item class. The second item is then reforged as a rare item with both influence types and new modifiers. In most cases, a single influenced modifier from the donor item is preserved along with a single influenced modifier from the target item. All other mods are randomly rerolled.
Contents
1 Mechanics
2 Item acquisition
2.1 Monster restrictions
3 Ruthless mode
4 Version history
5 See also
6 References
Mechanics
Awakener's orbs are spent by right-clicking the orb, left-clicking a donor item, and then left-clicking a target item. The two items must be of the same item type, with different influences. Each item must have exactly one influence. The target item's base type, item level, sockets, and links are retained.
Influence is written/shown in a fixed order from left to right, regardless of the donor/target. In other words, a hunter item donating into a redeemer item[1] arranges the icons the same as a redeemer item donating into a hunter item.[2] The influence icon on the item follow the following order: Shaper > Elder > Crusader > Redeemer > Hunter > Warlord.
One signature mod (such as a "Shaper's" prefix, or an "Of the Elder" suffix) from each item is guaranteed to merge on the new item, except the case that the two mods are from the same mod group (see paragraph below). The retained mods can be both prefixes, suffixes, or a combination. If an item has two or more signature mods, one will be selected at random during the merging process.
Notably, some mods (such as Elder and Redeemer Flasks applied to you have #% increased Effect, Shaper and Redeemer x% reduced Mana Reserved, etc.) are mutually exclusive and one will be discarded at random.[3][4][5] This exclusivity rule appears to depend on the ModGroup attribute found on datamined websites such as poedb.tw and POE wiki (e.g. all curse on hit explicit mods on ring are in group "CurseOnHitLevel" as shown in their wiki articles or the mod entries in the wiki that start with Modifier prefix), where the two merged mods cannot share the same ModGroup. It is unclear whether additional, non-ModGroup exclusivity rules exist as this information is not available within the game client.
Modifiers transferred in this way will retain their modifier tier, but the specific roll within that tier may change.[confirmation needed]
It is possible to use an Imprint to roll back the use of an Awakener's Orb. The imprint can only be applied to the recipient item, not the donor item that is destroyed.
It is not possible to use an Awakener's Orb on corrupted items; both the donor item and the base item must be uncorrupted.
Item acquisition
Awakener's Orb has restrictions on where or how it can drop.
Monster restrictions
This item can be acquired from the following monsters:
Sirus, Awakener of Worlds
Ruthless mode
This item cannot be obtained in leagues with Ruthless mode enabled.
Version history
Version
Changes
3.10.0
Physical Damage taken as Chaos/Fire/Cold/Lightning modifiers are now mutually exclusive.
Curse on Hit modifiers (found on rings) are now mutually exclusive. This does not include ones obtained via item corruption.
Due to the changes, players are no longer able to craft item with two curses on hit explicit mods, nor Physical Damage taken as elemental damages mods using Awakener's Orb or any dual influence base. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.9.2c
The Mark of the ShaperMark of the Shaper Opal RingRequires Level 80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill Adds (13-18) to (50-56) Lightning Damage to Spells (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper ItemLet madness take control. and Mark of the ElderMark of the Elder Steel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill Adds (26-32) to (42-48) Cold Damage to Attacks (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder ItemBe not stirred by the Void. unique rings now grant both bonuses if your other ring is Shaper and Elder influenced.
3.9.2b
Fixed a bug where the "x% reduced Mana Reserved" Redeemer influence modifier was able to be on the same item as the same modifier from Shaper influence or Fossils.
3.9.1b
Awakener's Orbs now ignore Mastercrafting Metamods.
3.9.0
Introduced to the game.
See also
Crusader's Exalted OrbCrusader's Exalted OrbStack Size: 20Adds Crusader influence and a new Crusader modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
Hunter's Exalted OrbHunter's Exalted OrbStack Size: 20Adds Hunter influence and a new Hunter modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
Redeemer's Exalted OrbRedeemer's Exalted OrbStack Size: 20Adds Redeemer influence and a new Redeemer modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
Warlord's Exalted OrbWarlord's Exalted OrbStack Size: 20Adds Warlord influence and a new Warlord modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier Attempting to upgrade an Elevated Modifier rerolls its values Can be used on Body Armours, Boots, Gloves and HelmetsRight click this item then left click an item with at least two Influenced Modifiers to apply it.
Awakener's Orb is a currency item. Using it on an item destroys the item, and allows the player to apply the item's influence to another item of the same item class.
Awakener's orbs are spent by right-clicking the orb, left-clicking a donor item, and then left-clicking a target item. The two items must be of the same item type, with different influences. Each item must have exactly one influence. The target item's base type, item level, sockets, and links are retained.
Fractured items cannot be given an influence (Shaper/Elder/Elderslayers). However, they can have have Eldritch implicit modifiers on them. Fractured items cannot be influenced using Elderslayer's Exalted Orbs or Awakener's Orbs. Influenced items also cannot be fractured using a Fracturing Orb.
Orb of Dominance can be used to craft Elevated modifiers onto items, allowing players to upgrade items that have Influenced mods into more powerful mods, at a cost of removing one random influenced mod.
All you have to do with the Orb of Power now is to insert it into the Pillar of Power, which is located just outside the Mystical Cave you're in. Once the Orb of Power is in the Pillar on Dazzle Beach, go back to the Cursed Cave in the northeastern area of Dazzle Beach to speak with Ursula.
They cannot be the same Influence. For example: Consuming an Awakener's Orb destroys a target, single-Influence item and carries 1 Influence modifier from that item to another of a different Influence. Make sure the item destroyed has only 1 Influence modifier since the stored mod is chosen at random.
The Orb of Dominance, the heart of ender, was the most powerful thing the Overworld ever experienced. Its power was so strong, that it could continue living despite such a fatal wound.
Orb of Discord: When activated, Zenyatta will place an Orb of Discord on the enemy within his crosshairs, causing them to take greatly increased damage from all sources. Orb of Discord is removed when the Zenyatta applies the Orb to a different target, loses line of sight for one and a half seconds, or dies.
Chaos Orbs are useful in crafting, as they reroll all modifiers (and the number of modifiers) on a rare item. This makes for unpredictable results, so getting a specific modifier is not easy.
An Orb of Fusing is a currency item that can be used to re-roll the links between sockets on a weapon or piece of armour. The colour and number of sockets remain unchanged.
The Shadow Orb is a light pet item that summons a slow-moving Shadow Orb which follows the player around and emits dim, purple light. The orb can move through solid objects and liquids unhindered, but moves very slowly, causing it to fall behind when the player is moving quickly.
Orbs of Chance are primarily applied to specific item base types to obtain a corresponding unique item, a process referred to as chancing. However, the resulting item is more likely to become a magic or rare item.
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